home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga CD-Sensation: Golden Games
/
Amiga CD-Sensation - Ausgabe 2 - Golden Games (1996)(GTI - Schatztruhe)(DE)[!].iso
/
Various
/
CCC
/
Data
/
Setup.data
< prev
Wrap
Text File
|
1995-02-24
|
2KB
|
95 lines
' Monster Health and Hunger status. Don't exceed 14 characters.
healthy
full
scratched
hungry
brused
starving
wounded
famished
hurt
ravashing
badly injured
feed me now!
critical
crazed
dying
berzerk!
' Monster shape table sets of 4
' 80=x value, 62= y value, 11 =Shape #, 25= Flame y value.
80
62
11 North
25
80
62
12 NorthEast
30
48
62
13 East
50
48
62
14 SouthEast
70
80
62
15 South
70
72
62
16 SouthWest
70
72
62
17 West
50
80
62
18 NorthWest
30
"Gonzilla" (MONSTER$) Monster name
"1" (HURT) Injury status 0= not hurt, 1=tanks, 2= by all
"1" (FOOD) Food=0, not fed. The larger the number, the faster the healing rate.
"0" (STATUS) Terrain status; Anywhere "1" land only "2" water
only "3" Air only
"10" (Speed) Usually 5 or 10
"0" (Presently not used).
"10" (LFLAG) Number of commands available pointer
Command Setup and varables used in game;
"Move" (COMMAND$(X)) Command name
"m" (C$(X)) Command control letter
"2" (C(X)) Power of command
"0" (FLAG(X)) Reset time flag
Commands available. Must be named as shown
Crumble, c; 1=them, 2=houses, 3=all
Descend, d;
Eat, e;
Earthquake, e;
Flame, f;
Grab, g;
Head, h-l or h-r; 0=360*, 1=45*
Immolate, i;
Left, l;
Move, m; 1=open, 2=houses, 3=all, 4=fire trail >1 crush bridges
Melt, M, m;
Plaster, p;
Right, r;
Stomp, s; 3=earthquake stomp
Scream, S, s:
Sonic_Scream, S, s;
MegaScream, S, s, M, or m;
Takeoff, t;
Underground, u;
Tidal Wave, W, w, or t;
Zap, z; 2=megazap
Megazap, M, m, Z or z; =2 to activate
8 lines of general text info not to exceed 40 characters per line.